![]() In this moment of catastrophe, three factions-Wilderburg, the Springwardens, and the League of Order-have vowed to put aside their old grudges and come together to take back their homeland. The foul Darklings have invaded, bent on plunging the land into eternal darkness. In the year 1196, the call of dragons shook the land, and the people of Tamaris at last recognized their common enemy.īurning stars have fallen the dragons have awoken. Darkness, emerging from the depths of the sea, casts a shadow upon the land. The Elves sing odes upon the banks of their streams, the Orcs hunt game through the mountains and rivers, the Humans till the fields of the plains… all races multiplied and spread across Tamaris, but many long years of conflict followed.īut prophecies speak of total destruction. ![]() Tamaris-the ancient land sustained by the World Tree’s splendor-is home to many strange and wondrous creatures. Though the gods are long gone, their legends live on. I think there are various tactical masters who should emerge from this, and perhaps you will become a future tactical master soon.Ĭall of Dragons Season 1: Burning Stars and Dragon Calls Of course, it is up to the leader to decide whether to arrange tactics based on the terrain or not to consider anything at all. ![]() If the blue side insists on marching forward, they will suffer heavy losses.Īt this point, the blue side has only two options: either seize the high ground or retreat. They could utilize the narrow terrain of the canyon to concentrate their forces here and block the marching route from the blue side.Īt the same time, the red side can send another group of long-range troops to the high ground to rain down fire on the blue side forces blocked inside the canyon. When the blue side marches into the red side’s territory from level 1, the red side can lure the enemy to the canyon area (shown in the yellow circle). But at the same time, you will face a final bloody battle because only the strongest alliances survive.ĭarkling forts help you obtain the materials needed to upgrade the rally beacon, which determines the size of the rally you launch. If your alliance is lucky enough to enter area B, congratulations, you qualify for area C. As area A has both level 1 and level 2 passes, it is necessary to consider whether to preserve your own land or invade others when entering the second stage.Īfter entering level 2 passes, you will face a brutal three-way battle. The fight for level 1 passes requires both defense and invasion. Throughout the game, the passes become the most important objective to compete for because they are the only way to progress from area A to area C. The surviving alliances will then enter Area C for cross-area battles. Game Stage 4: The fog detection in Area C will be opened, and then all level 3 passes in the A region will be opened.The surviving alliances will then enter Area B for cross-area battles. Game Stage 3: The fog detection in Area B will be opened, and then all level 2 passes in the A region will be opened.Game Stage 2: As the game progresses, all fog in the A region will be revealed, and the seven level 1 passes in the A region will be opened, triggering the first battles between different sides.Game Stage 1: In the beginning, players are randomly assigned to an area in the A region and can only explore the fog within that area.The S1 season map is made up of 11 regions, of which A represents level 1 with a total of 7 areas, B stands for level 2 with a total of 3 areas, and C stands for level 3, the ultimate area on the map. This page contains everything you need to know about the Call of Dragons Season 1: Map, best tactics, and strategies to win.
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