Although units will activate their own abilities (and seemed to be pretty smart about it), I still preferred to focus on controlling large groups (organized into squads) and controlling the broader tactical game for simplicity. In my own play through of the game, I tended to select faction units that simply required less micromanagement. The Purifiers can essentially die and auto-resurrect with a portion of their health.ĭark Templar Dragoons can blink a short distance, whereas standard Dragoons are more heavily armored and inflict slightly more damage. The Dark Templar Zealots can teleport a very short distance (even through friendly units) to quickly close with an enemy. You also aren’t locked into these selections, and you can freely switch them between missions to experiment with different unit combinations.įor example, standard Zealots (infantry) are much like you remember them, but the variants (Purifier and Dark Templar) each have unique properties. Each variant has a unique look, design, and capabilities. Factions are selected when you’re aboard your command ship, the Spear of Adun. In Legacy of the Void, you gradually unlock new Protoss factions, each of which provides a number of unit variants that cater to different play styles. Customize your Protoss with Factions and SolariteĮach game in the StarCraft II series has introduced new units and the ability to further customize and upgrade them far beyond the confines of what was introduced in the StarCraft (and RTS games of almost 20 years ago). Thankfully, there’s a long, informative in-game cinematic designed to help remind you of everything-although even if you watch it you may want to read up on some official StarCraft lore to fill gaps. the events of Wings of Liberty and Heart of the Swarm)-let alone what happened in the original StarCraft (1998) and its expansion pack StarCraft: Brood Wars. There is a *lot* of StarCraft lore, and even fans many have a hard time remembering everything that has transpired across the last 5 years (i.e.
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